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Child of Eden

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Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game is something of a spiritual successor to Mizuguchi's earlier game, Rez, and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for PlayStation 3 and Xbox 360 and is compatible with Microsoft's Kinect and standard controllers.

As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The objective of the player in Child of Eden is to save Project Lumi, which is near completion, from a virus attack. If finished, Project Lumi would reproduce a human personality in Eden, the artificial intelligence inside which Rez took place. Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez's gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay will adjust the music to the actions and movements of the players.

The game features 5 levels, called Archives, each with a different visual theme. So far, three of them have been shown, named Matrix, Evolution and Beauty. Each Archive is replayable, changing each time depending on the player's performance and style of play in the previous run.

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